Pathfinder rpg dm tools




















Quickcatch manacles include a good lock that locks automatically when the manacles are applied. When you take the tie up action in a grapple , you can lock your opponent in quickcatch manacles instead of using rope. The quickcatch manacles must be sized appropriately for your opponent. Quickcatch manacles can be constructed for creatures of different sizes using the same multipliers as ordinary manacles. Barbs added to these manacles wound a captive who does more than move slowly and with care.

A creature secured in barbed manacles takes 1 point of piercing damage if it takes more than a single move action during a round. Rough movement of any kind, such as being struck in combat or falling prone , likewise causes 1 point of damage.

Attempting to break out of barbed manacles with a Strength check deals 1d4 points of piercing damage to the captive regardless of the success of the attempt. Fetters can also be fitted with barbs, but the wearer can avoid damage by not taking actions that involve moving its legs.

Hobgoblins often use such fetters to secure artisans to their worktables. This section includes several kits of preselected gear for each character class or for specific adventuring purposes dungeoneering, spelunking, and so on. Players can use them to equip new PCs in a hurry or as a shorthand for providing gear for cohorts, followers, minions, and hirelings. The listed price for the kit includes a small discount for purchasing these items as a group.

Items in a kit that are used up, destroyed, or lost cost the full price to replace. This training contraption consists of a stout, 7-foot-tall wooden pillar with spring-powered wood-and-brass arms jutting sideways at different heights. When the springs are wound, the arms wave erratically through the area within 10 feet of the pillar. The mechanism operates for 10 minutes before winding down. The entire contraption can be dismantled and stowed in a chest the size of a large foot locker for transport.

Using the pillar to hone your acrobatic techniques requires 1 hour of practice and a DC 20 Acrobatics check. This bonus lasts for 24 hours or until you fail an Acrobatics check.

Portable altars are typically made of wood and are ornately carved and decorated with the religious iconography of a specific religion. The top of the altar lifts up, and items such as candles, incense, and oil can be stored within. These altars are modest, but give traveling priests a center from which to say their daily prayers, perform minor rituals, or preach to an assembled crowd.

While anvil sizes vary depending on the type of smithing for which they are used, all anvils have the same basic shape and construction. Blacksmith anvils are much heavier and larger pounds than farrier anvils 50 pounds , which in turn are much bigger than silver- or goldsmith anvils 10 pounds.

Many metalworking tasks are impossible without the proper anvil. This collection of flexible strips of wood, durable shims, and thin cords allows you to prop open the buckles, padding, and plates of armor for easy entry. If you take at least 15 minutes preparing an empty suit of armor with an armor truss, you are considered to have help in putting on the armor and can don the armor in the time it usually takes to don the armor hastily without worsening armor check penalties or decreasing armor bonuses.

This small grappling hook is designed to be tied to a silk rope and fired from a bow. When fired, it has a range increment of 30 feet.

An equivalent item exists for crossbows. This device consists of a flat disc upon which two other discs are mounted. The mounted discs can rotate on a central axis, allowing them to spin and move as days pass. The bottom disc represents the latitude of the user; an astrolabe is useless if the user is outside the preset latitude.

The upper disc represents the sky, and is filled with astronomical features. Anyone can be shown how to use an astrolabe at night to determine the date and time which takes 1 minute. When using an astrolabe , you can make a Survival check using your Intelligence modifier instead of your Wisdom modifier to avoid becoming lost.

Securing the pulley requires 1 minute. Bolines are hook-shaped knives commonly used by herbalists and spellcasters to harvest ingredients for their craft. This curved wicker basket is worn like a glove over one hand. The basket extends approximately 2 feet in a steady curve, allowing you to launch a thrown splash weapon at incredible speeds and over long distances.

Using a bombchucker increases the range increment of any thrown splash weapon by 10 feet. This large wood-and- canvas fan is 2 feet wide and ideal for quickly dispersing smoke or other harmful gases. When folded and closed, a dissipating fan is the size of a thick walking stick. Some dissipating fans are decorated with paint or elaborate embroidery, and have a higher price to reflect their adornment.

This small glass enclosure is 1 foot wide, 1 foot tall, and reinforced with a wooden or metal frame. Tiny air holes in the lid allow living creatures inside the portable terrarium to breathe, and the interior can be outfitted with a variety of substrates and other materials the creatures might require. A portable terrarium is usually fitted with straps so it can be tied to a pack. Diminutive and smaller creatures, such as some familiars, can be safely carried within a portable terrarium and have total cover while inside it.

Healers and botanists often store living plants in these containers; a successful DC 12 Knowledge nature check is required to transplant a plant into a portable terrarium, and most plants can live in a portable terrarium indefinitely so long as they are properly tended. Price 5 sp; Lopping- Weight 8 lbs. Price 3 gp; Adamantine- Weight 8 lbs.

Price 3, gp. Shears are used to quickly cut through items by snipping them between two sharp blades fitted with a spring to allow the jaws to open again after closing. Small shears can be used in one hand and are often used to trim hair, cut cloth, or perform other delicate cutting work.

Lopping shears are 3 feet long and must be used in two hands; they are commonly used by farmers or gardeners to cut hedges and branches. Adamantine shears are lopping shears with sharpened adamantine blades that can snip through nearly any material. You can use adamantine shears to cut through bars, chains, grates, or similar items, dealing damage to such objects as though using a scimitar and bypassing hardness less than When staked down with eight pitons four on each side of the gap , this rope and slat bridge can support up to 1, pounds and span a foot gap.

It rolls up into a parcel that can be carried slung over the back or by a pack animal. Convincing an animal to cross a portable bridge requires the come or heel trick. A buoy is used to mark a specific spot in a lake, river, or similar body of water, making it possible for you to return to that location at a later date.

A common buoy includes a float typically an air-filled bladder or sealed gourd , a foot length of twine, and a pound stone used as an anchor. The float is usually painted a vivid color, and may have a small flag to attract attention. Though anchor buoys prove quite resilient to normal weather and tides, they offer little challenge to intelligent creatures determined to sabotage them. A superior buoy has a spherical or ovoid hollow metal float typically copper , a length of chain rather than twine, and a metal anchor rather than a weight.

However, the arms become misaligned if the wearer falls prone or is grappled , or if the helmet is damaged hardness 5, 2 hit points. If the arms are misaligned, they lose their usefulness until readjusted a full-round action that provokes attacks of opportunity. All-Around Perspective : When properly angled, the mirrors grant the wearer a better view of his surroundings and attacking foes.

Indirect Observation : Intended to protect against gaze attacks, this mode combines shades positioned to block forward vision with mirrors angled to let the wearer see around him. This eldritch chart describes part of the unfathomably vast shape of the physical universe and the subtler motions of the stars. A cosmogram can be consulted while using an orrery as a focus for augury. This versatile tool is designed to help pry open whatever the user desires.

If it is used in combat, treat a crowbar as a one-handed improvised weapon that deals bludgeoning damage equal to that of a club of its size. This snug leather hood has built-in goggles and a filtration tube containing sponges. A filter hood uses your helm slot and imposes a —2 penalty on hearing- and sight-based Perception checks. Moistening the sponges with water is a standard action.

Lighting a torch with a flint and steel is a full-round action. Lighting any other fire with them takes at least that long. This small metal rod has a tiny sharp wheel on one end and a bulb on the other. You score the glass with the wheel and tap it with the bulb to break it. Most thieves use glue paper with a glass cutter to reduce noise and capture glass fragments. This thick iron gauntlet is more an encasing than a piece of armor. It has only a few moving joints, and the position of its fingers and wrist must be adjusted and locked into place before the wielder can properly slip it over her arm.

Any trap or creature attempting to damage an arm wearing a metal glove must break through the glove before reaching the wearer. A metal glove has hardness 10 and 15 hit points , and can withstand 2, pounds of pressure before crumpling.

It does not protect the wearer from injury to other parts of her body. These spectacles have lenses made of smoked glass that help protect against creatures with gaze attacks. If a hammer is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a spiked gauntlet of its size.

This wood-and-leather harness fits over clothing or armor and provides small handles and footrests across your back and along the sides of your legs and arms. While wearing a handle harness , you automatically succeed at checks to aid an adjacent ally of your size or smaller with Climb or Ride checks, or Acrobatics checks to balance on narrow surfaces or uneven ground.

Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook have an AC of 5. The standard hourglass takes 1 hour to empty the sand from the upper chamber; larger and smaller timers exist which mark off time in increments as short as 6 seconds. This article takes lessons from 4e to adapt minion rules to Pathfinder.

These obligations have both social and mechanical implications for the game. The answer to these questions vary between DMs but we are likely to find some common ground. When artists get together they talk about where we can buy cheap turpentine. Most importantly, these tools should help us improvise as the game moves in directions we didn't expect.

The more flexible the tools, the more they'll help us run a fun and fluid game. The tools in this article all fit the ideal of flexibility. It's rare to find a DM who isn't completely in love with index cards. They're probably the cheapest and most powerful physical tool in our toolkit. We can use index cards for all kinds of things and here are just a few:. The list goes on and on. For more than a decade the humble Pathfinder Flip Mat serves well at my table.

You can use wet or dry erase markers on it and fold it up and stick it in your DM kit. For it's size, weight, cost, and flexibility it's an amazing value. Drawing maps is the obvious use for a flip mat but there's a lot more we can do with it. Like index cards we can draw all sorts of things on it including isometric or side-view maps, zones for abstract combat , initiative lists, weird symbols the characters see, and more. Laying the Pathfinder Flip Mat in front of you is like having a horizontal white board you can use throughout your whole game.

I've built dozens of different cheat sheets over the years and the current Lazy DM's Cheat Sheet is my favorite. Print it out on nice copper resume paper , cut it down a bit, and laminate it and you have an awesome dry-erasable board on one side and a host of improvisational tools on the other.

The Workbook contains several useful tools to help you run games including:. This short book, best purchased in print or even spiral bound at a local printer, is a fantastic resource to help you improvise and run your games.

Along with random names, face cards like this are a great way to improvise NPCs. I talked to a bunch of experienced GMs to find out how they use digital tools to create and track their RPG adventures. Between world-building, adventure writing, linking multiple plot lines, and tracking the players and a horde of NPCs, a GM has a lot to keep straight.

I work mainly in the research folder, creating headings and sub-headings, filling in bits of text, place names, NPCs, and more. Scrivener makes it really easy to drag images into a folder, too. I started out grabbing photos of real-world mountains from Wikipedia, so as the players travel I can show them images of what the terrain looks like.

Also worth mentioning: Scrivener has an amazing random name generator built in. You can set the ethnic origin of both first and last names, and set what letter the names begin or end with. It's easily the most robust name generator I've ever seen, and it's a perfect tool for GMs creating NPCs I used it and this table of D random personality traits I devised to populate a small village in about ten minutes.

While Scrivener was the impetus for this article, none of the other GMs I talked to mentioned using it. However, there are several similar organizational tools that did come up. I have separate notebooks set up for different aspects of games, the various creatures I'll use, and so on, so it's always available no matter what device I choose to use.

For most gaming groups, creating the campaign world and even writing the adventures is a collaborative process. A lot of what Google does these days revolves around collaborative work.



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