Abrams battle tank manual




















His night-driving periscope will fit into the loader's periscope housing. The commander and gunner sit on the right of the turret, and the loader on the left.

He also has a x3 sight for the This GPS has dual x10 and x3 day optics or x10 and x3 thermal imaging night vision, a Hughes laser rangefinder, and sight stabilization. The gunner has a x8 auxiliary sight. Armor bulkheads separate the fuel tanks from the crew. Sliding armor doors and armored boxes isolate the main gun ammunition. A Halon fire-extinguishing system reacts to the outbreak of a fire in two milliseconds and extinguishes the fires in less than milliseconds.

If penetrated by a HEAT projectile, the ready-use ammunition stowed in the turret bustle would explode through top panels. The turret bustle magazine also vents to the rear as well as upwards. Heavy access doors are kept closed automatically when the loader is not holding a pressure switch. An engine-driven pump provides power for the electro-hydraulic gun and turret.

A 1, horsepower gas turbine engine operates primarily on diesel or kerosene-based fuel, but can operate on gasoline during emergencies.

Most engine components can be removed without taking out the engine. A complete powerpack can be removed and replaced in less than an hour, compared with four hours for the M60 series tanks.

The gas turbine delivers more horsepower than a comparable diesel because of the low cooling requirement. Exhaust is at the rear and air inlet at the hull top. The M 6 grenades each mount or M 8 grenades each mount smoke grenade launchers are located on either side of the turret.

The power train on the M1 tank, located in the rear of the hull, provides the basic power to drive the tank. The power train has a turbine engine mated to an automatic transmission aka "power pack". Accessories on the power train provide hydraulic and electrical power for the tank and its auxiliary systems. The transition should appear nearly seamless. If you stand up before hitting start, the turret and tracks will detach from you, but it will look a bit strange for about half a second as they come with you.

The WASD keys will be used for the examples here. W and S control the tank throttle, forward and backwards respectively. This means you do not have to hold down W to drive forward. One or two taps of W will set your throttle enough to get you moving, albeit slowly. Further presses will increase power to the drivetrain, and under ideal circumstances, your speed will increase.

A and D will steer the tank left and right, or even rotate it in place while the throttle is set to zero. However, a bit of forward or backward motion greatly enhances the rate of turn. The C or Page Down key will reset your throttle to zero and apply full brakes, stopping the tank. The E or Page Up key cycles the driver's camera. As the views cycle, the default follow cam will go to a more rigid camera for the Driving Cam mode, and then to an overhead view, and then to a drive-by view of your tank.

Very cinematic. The tank handles hills well, but will move more slowly uphill, and some inclines are simply too steep. It is wise to be aware that the tank can also slide sideways when traversing steep slopes. A moving target is always harder to hit, so sitting stationary for more than brief periods of time when threats are present is unwise. Clicking the "Smoke" button and deploying smoke canisters will make the job of those employed to destroy your tank a bit harder.

A common tactic is to move forward, fire, pop smoke and back up into it, and preferably behind something solid as some wily opponents will take a guess at where you are in all that smoke and follow that guess with a HEAT round.

Wind and luck willing, when the main gun is reloaded, you can move forward until you can see and fire a quick second shot, ducking back into the smoke. Assuming you have gunner control and the turret is tracking you, going into mouselook makes things happen. The turret will rotate and with it, the main gun and machine gun will elevate to aim in the direction in which you are looking. This allows the turret to turn independently of the tank body, allowing one to drive forward but shoot to the side, for example.

Once in mouselook, clicking the left mouse button causes the selected gun to fire, be it the main gun or the machine gun. Be careful firing the main gun in close proximity to friendly forces. The blast of a mm cannon will do harm to those close to the tank. The main gun will kick and the tank will skid slightly from it.

Be careful not to be too close to say, a cliff. The machine gun fires in 5-round bursts. The main gun fires once and takes several seconds to reload, which is dependent on the experience and skill of the crew. Bear in mind that the shots from the main gun or machine gun will not work against other OCS players unless the driver and gunner, if aboard are wearing active OCS HUDs.

Despite the tremendous armor an Abrams has, it can be destroyed. Natural enemies of the M1A1 include other tanks, anti-tank rockets, and anti-tank mines, the last being particularly potent and typically resulting in the destruction of your tank. Your first warning of these dangerous predators will likely be a large fireball surrounding your tank. If the blast is powerful enough, there is a chance that you will shed the tracks and your Abrams will become mobility challenged. If the tank crew is comprised of a driver and gunner, the driver's job is finished now.

The gunner can still load and fire the guns, but a stationary and heavily damaged tank is a soft target. The Abrams' armor is strongest from the front, and thinner at the back and sides.

So, if you must take a hit from a rocket or tank shell, try to take it in the front. Anti-tank mines are particularly vexing, as the overpressure generated by the explosion is trapped between your tank belly and the ground, greatly increasing the effect.

If the tank is destroyed, there is a chance that a rapid egress from the burning tank may allow the crew to survive. The five minute re-rezzing wait applies even if your tank was destroyed. In short, having your own Main Battle Tank is fun.

And it acts as a strong deterrent, working tirelessly to defend the values your personal rogue nation holds in the highest regard. It's also a giant monument to your excellent taste for buying a quality Omega Concern product.

The Omega Concern promises to support your Abrams for the lifetime of the product, with free upgrades for all of version 1. It also ensures that a range of realistic sound and light effects headlights, taillights, barrel flash are paired with model actions. Item The colors below are the paints called out in the assembly manual of the model kit.

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